The Alter Aqua Video Game for primary and secondary school students
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The Alter Aqua Video Game was developed by GWP-Med in the framework of the Alter Aqua-Non Conventional Water Resources (NCWR) Programme in Malta, in partnership with the Ministry for Gozo and the Eco-Gozo project, the Coca-Cola Foundation and General Soft Drinks.
It aims to be helpful tool to raise awareness and sensitise primary and secondary school students on the use of non conventional water resources and water saving in everyday life.
Alex, the main character of the game, is a teenager whose goal is to manage the water available for one day in his water bucket, by cleverly choosing the most efficient and sustainable way to use it, as well as making use of other water recourses.
In each activity he has two options: one which uses unnecessarily large amount of water and the other which saves water, either by utilising non conventional water resources (rainwater harvested & recycled grey water at home) or by being more efficient.
Quick messages appear each time the player selects an option, explaining the water benefit or loss, and thus encouraging sustainable water use.
The domestic use of non conventional water resources is promoted by showcasing the methods and the benefits of reuse for secondary uses.
Water being a vital resource for life, development and the environment, it is crucial that the youth is sensitised on the importance of saving water and utilising non conventional resources, where available.
The Alter Aqua Video Game promotes a much needed new water culture of responsible and wise water user of the presence and future.
For more information kindly contact: Ms. Konstantina Toli, Alter Aqua Coordinator, Konstantina@gwpmed.org, www.gwpmed.org
Click here to start playing the game.


























